← Back to index page🚀 New Feature
- Implemented extended HUD Radar
hud_radar
hud_radar_alpha
hud_radar_locked
hud_radar_mapscale
hud_radar_scale
hud_radar_square
hud_radar_showhealth
hud_radar_shownames
hud_radar_showtracks
hud_radar_objectives
hud_radar_map_shadecolor
hud_radar_map_outlinethickness
hud_radar_map_outlinecolor
hud_radar_fgcolor
hud_radar_bgcolor
- Fully reworked
HUD DeathNotice
and added few ConVar
hud_deathnotice_style
hud_deathnotice_time
hud_deathnotice_gap
hud_deathnotice_iconscale
hud_deathnotice_iconcolor
hud_deathnotice_killrarity
hud_deathnotice_outlinethickness
hud_deathnotice_fade
hud_deathnotice_panel_pos
hud_deathnotice_legacyicons
- Added ConVar
hud_message
0
= Disable
1
= Display all messages (Default)
2
= Only HUD
messages
3
= Only DHUD
messages
- Added additional settings scope for sniper rifles
- Display in the Friends tab, Steam/TurboNet friends playing on servers
- Implemented cross-game compatibility between CS and CZ games
🐛 Bug Fix
- Fixed a bug in UserMessage, in some cases it threw out with
svc_bad
error
- In
dev_overview
mode, player viewmodel was visible
- Fixed visibility of the local server in
LAN
tab @Polarhigh
- Miscellaneous fixes in engine
- Fixed incorrect effect of sounds when reverb enabled via
room_type
- Fixed a critical bug where game is hanged when playing infrequent
VOX
sentences emitting from NPC players
:puzzle_piece: Miscellaneous
- Removed restriction ConVar
r_dynamic
You can feel free to disable dynamic light in multi-player for performance reasons on AMD/nVidia
GPU's
Testers: 3