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2.3.0.0

🚀 New Feature

  • Implemented extended HUD Radar
    • hud_radar
    • hud_radar_alpha
    • hud_radar_locked
    • hud_radar_mapscale
    • hud_radar_scale
    • hud_radar_square
    • hud_radar_showhealth
    • hud_radar_shownames
    • hud_radar_showtracks
    • hud_radar_objectives
    • hud_radar_map_shadecolor
    • hud_radar_map_outlinethickness
    • hud_radar_map_outlinecolor
    • hud_radar_fgcolor
    • hud_radar_bgcolor
  • Fully reworked HUD DeathNotice and added few ConVar
    • hud_deathnotice_style
    • hud_deathnotice_time
    • hud_deathnotice_gap
    • hud_deathnotice_iconscale
    • hud_deathnotice_iconcolor
    • hud_deathnotice_killrarity
    • hud_deathnotice_outlinethickness
    • hud_deathnotice_fade
    • hud_deathnotice_panel_pos
    • hud_deathnotice_legacyicons
  • Added ConVar hud_message
    • 0 = Disable
    • 1 = Display all messages (Default)
    • 2 = Only HUD messages
    • 3 = Only DHUD messages
  • Added additional settings scope for sniper rifles
  • Display in the Friends tab, Steam/TurboNet friends playing on servers
  • Implemented cross-game compatibility between CS and CZ games

🐛 Bug Fix

  • Fixed a bug in UserMessage, in some cases it threw out with svc_bad error
  • In dev_overview mode, player viewmodel was visible
  • Fixed visibility of the local server in LAN tab @Polarhigh
  • Miscellaneous fixes in engine
  • Fixed incorrect effect of sounds when reverb enabled via room_type
  • Fixed a critical bug where game is hanged when playing infrequent VOX sentences emitting from NPC players

:puzzle_piece: Miscellaneous

  • Removed restriction ConVar r_dynamic You can feel free to disable dynamic light in multi-player for performance reasons on AMD/nVidia GPU's

Testers: 3