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2.5.0.0

🚀 New Feature

  • Added hot-reload schemes/fonts when a video mode changed or window resized (a restart is no longer needed)
  • Added new non-exclusive fullscreen mode Fullscreen windowed
  • Added support video aspect ratio 16:10
  • Added more settings to Video/Audio
  • Added support for multiple displays, parameter -displayindex N for startup app on specific display and new ConVar
    • sdl_displayindex
  • Added speaker icon in ScoreBoard, when a player is talking
  • Added feature Drag&Drop demo file into window
  • Added additional info to demo file about what is was recorded on GoldClient+ (aka GSClient+)
  • Added auto-download missing pre-cached resources when viewing a demo file using by new ConVar
    • cl_download_demo_resources = 0/1 (Default: 1)
  • Demo can be slowed/fasted up to x16 times
  • Increased texture limit from 640x480 up to 1024x1024
  • Allow spawn a map with missing resources of map in developer mode using resources such llike error.mdl or error.spr as fallback
  • Added auto-generation map image for HUD radar and new ConVars
    • hud_radar_takeshot = 0/1 (Default: 1)
    • hud_radar_takeshot_quality = 0/100 (Default: 65)
  • Added support for combined CSDE mode for HUD radar, which simultaneously includes hostage-rescue and bomb defusing modes
  • Added ability to create a overview map image (with dev_overview 1) at any game resolution (not only in 1024x768)
  • Added auto-generation of script file for overview map
  • Added hints and improved interface for overview map
  • Added ignoring render temporary entities and lying weapons for overview map
  • Added forcing entities to visible in listenserver for take screenshot with all entities in overview map mode
  • Added new zoom calculation by mins/maxs of map based on real boundaries (not box) for overview map
  • Added info about left time for current map in Dialog Game Info only in the second receiving update
  • Added prefix [BOT] for bots in Dialog Game Player Info
  • Added new ConVar to remove history servers with last played N days ago
    • cl_servers_history_lastplayed = N in seconds (Default: 3 month)
  • HUD death notice added new icon kill rarity IN AIR
  • Added support for IN_RUN key using +speed
  • Added new ConVar to use prefer hand side determined by cl_righthand for shield weapon holding view model
    • cl_shieldweapon_handpreference = 0/1 (Default: 0)
  • Added detection of bombsite types (A,B,C) using data such as targetname, nearby decals or textures that associated the bombsite location
  • Added new bombsite icon for unknown bombsite type
  • Added support for versioning player movement
  • Added experimental ConVars for tracer bullets effects (disabled by default)
    • cl_guntracer
    • cl_guntracer_color
    • cl_guntracer_offset
    • cl_guntracer_speed
    • cl_guntracer_speed_maxmul
  • Added new option zoom_sensitivity_ratio in UI mouse
  • Added button Stop/Play animation in crosshair preview
  • Added new experimental ConVars for input mouse low latency
    • gl_lowlatency
    • gl_lowlatency_maxslop_ms
    • gl_lowlatency_minslop_ms
  • Added peek icon for hidden text in TextEntry (e.g password)
  • Added ability for server to set custom text location name under HUD radar
  • Added ability for ConVar gamma/brightness changes on fly without reconnect on map
  • Added autodetect palette color range based on the shades of a given color for particles and sprites (e.g, given green color, but in random range colors occurs non-green)

🐛 Bug Fix

  • Fixed interrupting sounds emitting from radio chat and HUD suit
  • Fixed a crash when launching steam when the client is already running
  • Fixed render bug for TE_BEAMCYLINDER @Vaqtincha
  • Fixed sometimes missing display of last played time in History Tab ServerBrowser
  • Fixed a bug with gl_clear in spectator mode when Pic-In-Pic/Map free modes activated
  • Fixed a bug with cancel button for VGUI TeamMenu If the server didn't send keybits for 0 key menu, then it should not be shown
  • Fixed a bug with cursor image in dev_console 1
  • Fixed a bug with shutdown steam on listenserver
  • Fixed a bug with cl_gunsmoke when viewmodel_fov > 90
  • Fixed a bug with STEAM_ID_LAN with reunion authorization on listenserver @Vaqtincha
  • Fixed a bug with flickering screen in spectator mode due jump to position when server sent fullupdate or sv_restart 1
  • Fixed a bug with weapon predict with cl_minviewmodel 1
  • Fixed a bug with animation of inspect for cl_minviewmodel
  • Fixed a bug with duplicating load HLTV core.dll library (vanilla bug)
  • Fixed a bug that occurred during the resource precaching stage in listenserver (vanilla bug)
  • Fixed a bug with predict weapon double firing on extremal FPS (vanilla bug)
  • Fixed a bug with weapon HUD selection when have multiple primary/secondary weapons (vanilla bug)
  • Fixed a bug with very slow FPS on map which does not contains lightmaps e.g, a unfinished compiled map (vanilla bug)
  • Minor bugfixes

Testers: 4