Added hot-reload schemes/fonts when a video mode changed or window resized (a restart is no longer needed)
Added new non-exclusive fullscreen mode Fullscreen windowed
Added support video aspect ratio 16:10
Added more settings to Video/Audio
Added support for multiple displays, parameter -displayindex N for startup app on specific display and new ConVar
sdl_displayindex
Added speaker icon in ScoreBoard, when a player is talking
Added feature Drag&Drop demo file into window
Added additional info to demo file about what is was recorded on GoldClient+ (aka GSClient+)
Added auto-download missing pre-cached resources when viewing a demo file using by new ConVar
cl_download_demo_resources = 0/1 (Default: 1)
Demo can be slowed/fasted up to x16 times
Increased texture limit from 640x480 up to 1024x1024
Allow spawn a map with missing resources of map in developer mode using resources such llike error.mdl or error.spr as fallback
Added auto-generation map image for HUD radar and new ConVars
hud_radar_takeshot = 0/1 (Default: 1)
hud_radar_takeshot_quality = 0/100 (Default: 65)
Added support for combined CSDE mode for HUD radar, which simultaneously includes hostage-rescue and bomb defusing modes
Added ability to create a overview map image (with dev_overview 1) at any game resolution (not only in 1024x768)
Added auto-generation of script file for overview map
Added hints and improved interface for overview map
Added ignoring render temporary entities and lying weapons for overview map
Added forcing entities to visible in listenserver for take screenshot with all entities in overview map mode
Added new zoom calculation by mins/maxs of map based on real boundaries (not box) for overview map
Added info about left time for current map in Dialog Game Info only in the second receiving update
Added prefix [BOT] for bots in Dialog Game Player Info
Added new ConVar to remove history servers with last played N days ago
cl_servers_history_lastplayed = N in seconds (Default: 3 month)
HUD death notice added new icon kill rarity IN AIR
Added support for IN_RUN key using +speed
Added new ConVar to use prefer hand side determined by cl_righthand for shield weapon holding view model
cl_shieldweapon_handpreference = 0/1 (Default: 0)
Added detection of bombsite types (A,B,C) using data such as targetname, nearby decals or textures that associated the bombsite location
Added new bombsite icon for unknown bombsite type
Added support for versioning player movement
Added experimental ConVars for tracer bullets effects (disabled by default)
cl_guntracer
cl_guntracer_color
cl_guntracer_offset
cl_guntracer_speed
cl_guntracer_speed_maxmul
Added new option zoom_sensitivity_ratio in UI mouse
Added button Stop/Play animation in crosshair preview
Added new experimental ConVars for input mouse low latency
gl_lowlatency
gl_lowlatency_maxslop_ms
gl_lowlatency_minslop_ms
Added peek icon for hidden text in TextEntry (e.g password)
Added ability for server to set custom text location name under HUD radar
Added ability for ConVar gamma/brightness changes on fly without reconnect on map
Added autodetect palette color range based on the shades of a given color for particles and sprites (e.g, given green color, but in random range colors occurs non-green)