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2.5.6.0

🚀 New Feature

  • Added ConVar for HUD radar, toggles between a radar that scales dynamically to encompass all the detected elements on the map
    • hud_radar_mapscale_dynamic = 0/1 (Default: 0)
    • hud_radar_mapscale_dynamic_min = 0.01/3.5 (Default: 0.35)
  • Added ConVar sdl_minimize_on_focus_loss, enables minimizing the game if the game window in fullscreen mode loses focus (Default: 1 - It is recommended to disable this deprecated behavior, to improve compatibility with window managers)
  • Added support for additive/blur effects for fonts
  • Added ConVar r_prefertexturefiltering for easy texture filtering toggling
  • Added ConVar dev_console to enable in-game console
  • Added ConVar gl_use_shaders to enable the overbright effect
  • Added EEU and WEU regions to ServerBrowser
  • Added support map images in Overview mode from auto-generated for radar HUD
  • Added new ConVar gl_msaa to select some smoothing levels multisampling x2, x4, x8, x16
  • Added ConVar cl_corpsefall for enables a smooth fall into the underground as bodies disappear @Vaqtincha
  • Added killfeed icons for tracktrain, lasermine and sentrygun
  • Added more viewmodel sway when jumping / landing / crouching / strafe-running
    • viewmodel_lag_scale_jump
    • viewmodel_lag_scale_land
    • viewmodel_lag_scale_crouch
    • viewmodel_rollangle
  • Added ConVar for HUD speedometer @Vaqtincha
    • hud_speedometer (Default: 0)
    • hud_speedometer_stayjump (Default: 0)
    • hud_speedometer_x
    • hud_speedometer_y
  • Added ConVar for smoothly change the FOV
    • fov_lerp_in (Default: 0)
    • fov_lerp_out (Default: 0)
    • fov_lerp_sniper_instant
  • Added support models with a new half-float UV texture coords @xash3d
  • Added the ability to close VGUI2 buy menu with open button @Vaqtincha
  • Added ConVar camera_movement_bone for testing (not for public use)
  • Added ConVar r_showinfo to get technical render/movement info (not for public use)
  • Added ConVar voice_overdrive to settings Audio tab
  • Optimized net_graph render in 1/2 modes
  • Optimized render of VGUI2 panels and fonts batcher
  • Increased block memory for particleman from 30KB to 128KB
  • Increased sound channels limit MAX_DYNAMIC_CHANNELS from 8 to 32
  • Money in HUD can now display negative values
  • Improved performance due to the replacement of the obsoleted x87 instruction set for FPU operations with modern and efficient SSE instructions
  • In dev_overview mode, all entities are now visible regardless of player's position
  • Improved alignment for text right-alignment in HUD menu for widescreen displays
  • Improve in-game menu (commandmenu)
  • Entered hidden text in TextEntry (e.g password) is now available for peek
  • Updated SDL2 from 2.0.1 up to 2.30.3
  • Updated ReHLDS API up to 3.14
  • Changed clear color to gray instead of red when gl_clear is active
  • Increased limits for entities baseline in HLTV/DemoPlayer
  • Improved load sprite txt files, allow to set preferred resolution
  • Allow to spawn a map, even when models precache limit is reached, in developer mode
  • Improved outline of zones on map for HUD radar
  • Improved HUD death notice for weapon molotov/flame burning icon
  • Improve and learn to reload schemes (for purpose video mode change on fly)
  • Improve align columns for ScoreBoard and adapting size by game resolution
  • Improved viewmodel sway with cl_bobstyle 2 style
  • Improved behavior of viewmodel_retract

🐛 Bug Fix

  • Fixed Famas weapon bug with missed shots in Burst mode (vanilla bug) @Nord1cWarr1or
  • Fixed money HUD position when secondary ammo is present (vanilla bug)
  • Fixed the game appearing too dark after modifying video settings (vanilla bug)
  • Fixed uneven padding for Health and Armor HUD elements (vanilla bug)
  • Fixed incorrect calc of glyph widths in right-aligned text in the HUD menu (vanilla bug)
  • Fixed a crash in CVoiceStatus::UpdateSpeakerStatus (vanilla bug)
  • Speak label of talking player does not disappear when the scoreboard is open (vanilla bug)
  • Fixed incorrect sorting of ConVar/ConCommand in console dropdown menu
  • Fixed weapon offset viewmodel_offset_x applying for knife/grenade/shield weapons
  • Fixed prediction of player movements with SOLID_NOT in spectator mode @wopox1337
  • Fixed some bugs in videomode 800x600 @wopox1337
  • Fixed jitter viewmodel moving from 1st person in eye spectator mode (vanilla bug)
  • Fixed map outline for HUD radar @Nord1cWarr1or
  • Fixed a crash for custom mods of Half-Life
  • Fixed NumPad ENTER button not handling button press in VGUI2 dialogs (vanilla bug) @Vaqtincha
  • Fixed a bug with brush entity where the impact sound from weapon shots was not emitted (vanilla bug) @Vaqtincha
  • Fixed prediction bug ducking of a player spectating by a 1st-person observer (vanilla bug)
  • Fixed GameUI timeline slider while watching demo, demo timeline didn't match actual starting position of demo (vanilla bug)

Testers: 4