← Back to index page 🚀 New Feature
Added ConVar for HUD radar, toggles between a radar that scales dynamically to encompass all the detected elements on the map
hud_radar_mapscale_dynamic
= 0/1 (Default: 0)
hud_radar_mapscale_dynamic_min
= 0.01/3.5 (Default: 0.35)
Added ConVar sdl_minimize_on_focus_loss
, enables minimizing the game if the game window in fullscreen mode loses focus (Default: 1 - It is recommended to disable this deprecated behavior, to improve compatibility with window managers)
Added support for additive/blur effects for fonts
Added ConVar r_prefertexturefiltering
for easy texture filtering toggling
Added ConVar dev_console
to enable in-game console
Added ConVar gl_use_shaders
to enable the overbright effect
Added EEU and WEU regions to ServerBrowser
Added support map images in Overview mode from auto-generated for radar HUD
Added new ConVar gl_msaa
to select some smoothing levels multisampling x2
, x4
, x8
, x16
Added ConVar cl_corpsefall
for enables a smooth fall into the underground as bodies disappear @Vaqtincha
Added killfeed icons for tracktrain, lasermine and sentrygun
Added more viewmodel sway when jumping / landing / crouching / strafe-running
viewmodel_lag_scale_jump
viewmodel_lag_scale_land
viewmodel_lag_scale_crouch
viewmodel_rollangle
Added ConVar for HUD speedometer @Vaqtincha
hud_speedometer
(Default: 0)
hud_speedometer_stayjump
(Default: 0)
hud_speedometer_x
hud_speedometer_y
Added ConVar for smoothly change the FOV
fov_lerp_in
(Default: 0)
fov_lerp_out
(Default: 0)
fov_lerp_sniper_instant
Added support models with a new half-float
UV texture coords @xash3d
Added the ability to close VGUI2 buy menu with open button @Vaqtincha
Added ConVar camera_movement_bone
for testing (not for public use)
Added ConVar r_showinfo
to get technical render/movement info (not for public use)
Added ConVar voice_overdrive
to settings Audio tab
Optimized net_graph
render in 1/2 modes
Optimized render of VGUI2 panels and fonts batcher
Increased block memory for particleman from 30KB to 128KB
Increased sound channels limit MAX_DYNAMIC_CHANNELS
from 8 to 32
Money in HUD can now display negative values
Improved performance due to the replacement of the obsoleted x87 instruction set for FPU operations with modern and efficient SSE instructions
In dev_overview
mode, all entities are now visible regardless of player's position
Improved alignment for text right-alignment in HUD menu for widescreen displays
Improve in-game menu (commandmenu)
Entered hidden text in TextEntry (e.g password) is now available for peek
Updated SDL2
from 2.0.1
up to 2.30.3
Updated ReHLDS API
up to 3.14
Changed clear color to gray instead of red when gl_clear
is active
Increased limits for entities baseline in HLTV/DemoPlayer
Improved load sprite txt files, allow to set preferred resolution
Allow to spawn a map, even when models precache limit is reached, in developer mode
Improved outline of zones on map for HUD radar
Improved HUD death notice for weapon molotov/flame burning icon
Improve and learn to reload schemes (for purpose video mode change on fly)
Improve align columns for ScoreBoard and adapting size by game resolution
Improved viewmodel sway with cl_bobstyle
2 style
Improved behavior of viewmodel_retract
🐛 Bug Fix
Fixed Famas weapon bug with missed shots in Burst mode (vanilla bug) @Nord1cWarr1or
Fixed money HUD position when secondary ammo is present (vanilla bug)
Fixed the game appearing too dark after modifying video settings (vanilla bug)
Fixed uneven padding for Health and Armor HUD elements (vanilla bug)
Fixed incorrect calc of glyph widths in right-aligned text in the HUD menu (vanilla bug)
Fixed a crash in CVoiceStatus::UpdateSpeakerStatus
(vanilla bug)
Speak label of talking player does not disappear when the scoreboard is open (vanilla bug)
Fixed incorrect sorting of ConVar/ConCommand in console dropdown menu
Fixed weapon offset viewmodel_offset_x
applying for knife/grenade/shield weapons
Fixed prediction of player movements with SOLID_NOT in spectator mode @wopox1337
Fixed some bugs in videomode 800x600 @wopox1337
Fixed jitter viewmodel moving from 1st person in eye spectator mode (vanilla bug)
Fixed map outline for HUD radar @Nord1cWarr1or
Fixed a crash for custom mods of Half-Life
Fixed NumPad ENTER
button not handling button press in VGUI2 dialogs (vanilla bug) @Vaqtincha
Fixed a bug with brush entity where the impact sound from weapon shots was not emitted (vanilla bug) @Vaqtincha
Fixed prediction bug ducking of a player spectating by a 1st-person observer (vanilla bug)
Fixed GameUI timeline slider while watching demo, demo timeline didn't match actual starting position of demo (vanilla bug)
Testers: 4